Contributors
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Adam Cole, Alexandre Tarek, Sali Mallat, Orsolya Szantho, Lea Ho, Lexin Zhou, Sixiong Sheng
We are a group of seven Master’s students at the Creative Computing Institute, UAL. We create and use novel interactions and creative technology as a medium to open dialogue and bring about positive change.
Game: SoulNet
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Amanda Hudgins
Amanda Throws Rocks
Amanda is an alternative controls designer based out of Central Kentucky.
Game: Centenntable
socials: web / twitter - @barelyconcealed
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Casey Lodge
Casey Lodge is a game designer and recent graduate from NFTS. He makes quirky character-driven narrative games, inspired by the natural world, fantastical themes and strange creatures. While he is currently a video game developer, Casey has also worked on more analogue formats – board games, alt controls or escape rooms.
Game: Pocket Plant
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Headlock Escape Rooms
Headlock Escape Rooms is a portable/online escape room company based in Norwich. Our multi-award winning game “The Keeper and the Fungus Among Us” has been enjoyed from teams around the world.
Games: The Keeper and the Fungus Among Us
by Janae + Joel Head
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Julia Makivic
Julia Makivic is a game designer and creative technologist who divides her time between the UK and Belgrade. She creates alternative controller games using Raspberry Pi, Arduino and various sensors. Her games explore what it means to have an emotional exchange with a computational system and how our emotions are mediated by technology.
Game: Trapped in the Debris
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Phoenix Perry
Phoenix Perry creates embodied games and installations. In her recent project, InteractML, she is developing an interactive machine learning plugin with Rebecca Fiebrink, among others. As an advocate for women in game development, she founded Code Liberation Foundation. Presently, she leads an MSc in Creative Computing at University of the Arts London's Creative Coding Institute.
Game: Bot Party
by Phoenix Perry and Charlie Anne Page
socials: web / @phoenixperry
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Sarah Idemoto
Sarah is a designer in London, from Seattle. She is interested in using combinations of design and engineering for critique and reflection.
Game: Potato Controllers
socials: web / @id_emoto
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Tom Dixon
I co-founded Clockwork Dog back in 2016 after falling in love with escape rooms and wanting to find a way to be part of this new exciting form of live entertainment. After starting out making our own games, we now primarily serve the escape room and immersive theatre industries with our interactive show control system COGS. However I still love to make games in my spare time (usually for house parties!)
Game: Red Light, Green Light
by Tom Dixon and Maya Zosmer
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Unwired Dance Theatre
"Unwired Dance Theatre makes immersive and playable experiences - for remote audiences, IRL and virtual stages, galleries and more unconventional sites. Our work questions our sense of empathy, especially when mediated through technology, and often explores what remote connection could look like.
From networked wearables to XR, we like to work at the intersection of dance and technology to create unique and thought-provoking experiences, with meaningful audience participation at its core."
"Direction, Technology & Performance
Clemence Debaig
Music
Christina Karpodini
UI & Network development
Ed Boucher"
Game: STRINGS
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Viviane Schwarz, Joon van H, Amber Hsu, Jason Mitchell, Alexis Deacon, John Peacock
Restless Spirit Projector was originally designed for Now Play This.
Viviane Schwarz (Design, art and physical elements), Joon van H (technical development)
Amber Hsu (writing and performance)
John Peacock (sound and music)
Voices by Amber Hsu, Jason Mitchell, Alexis Deacon and John Peacock
Game: Restless Spirit Projector
socials: Vivian web / Joon web / Amber web @vivschwarz @joonturbo @ambershu @Grangousier